The score of a play is calculated from two factors: The timing of hits (Judgements) and combos.
Rank[]
Rank Name | Rank Image (Cytus I) | Rank Image (Cytus II) | Score / Requirements | Notes |
---|---|---|---|---|
Max Master | N/A | 100% | Play through a track in master mode with 100% accuracy. Gold perfect gets less accuracy than "MASTER". | |
Million Master | 1000000 | Occurs when a player obtains all Perfect judgements. A player may have less TP (minimum of 70%) and still obtain the rank. | ||
S | N/A | 950000-999999 (Full Combo) | Occurs when a player gets no Bad or Miss judgements, i.e. Full Combo (Cytus II only). | |
S | 950000-999999 | - | ||
A | 900000-949999 | - | ||
B | 800000-899999 | - | ||
C | 700000-799999 | - | ||
Fail / Failed | 0-699999 | Occurs when a player gets below 700000 points. A fail awards no CAPSO! and no character EXP (Cytus II only). |
Technical Points[]
Technical points (TP) measures the overall accuracy of an individual play. It is calculated strictly based on note timing and describes how far on average a player deviates from hitting the note at its exact timing.
Note judgement | TP awarded | TP awarded (master mode) |
---|---|---|
Master | N/A | 100% |
Rainbow Perfect/Gold Perfect | 100% | 80% |
Perfect | 70% | 50% |
Good | 30% | 10% |
Bad/Miss | 0% | 0% |